Hings Lim
Design & Creative Technology · Selected Work
Web & UI · 3D & Real-time · Exhibition & Spatial · Fabrication
Designer and creative technologist working across screen, space, and code, with over a decade of work for museums, galleries, and international art fairs. Builds websites end to end, from information architecture to front-end code, and writes Rust tools for large-scale image processing; designs exhibition environments from previsualization through fabrication and installation; and creates procedural 3D for virtual exhibitions presented with LACMA and the Centre d’Art Contemporain Genève, as well as virtual production for film. Exhibiting installation artist working with embedded systems, digital fabrication, and real-time projection, featured in the Los Angeles Times and Frieze.
Virtual Exhibitions & Virtual Production — EPOCH Gallery and David Kelley
- Role
- Procedural 3D Modeler; Previs, Virtual Production & VFX Artist
- Year
- 2021–2024
- Partners
- EPOCH Gallery, LACMA Art + Technology Lab, Centre d’Art Contemporain Genève, Honor Fraser Gallery, David Kelley
- Tools
- SideFX Houdini, Rhino3D + Grasshopper, Unreal Engine
Architecture and environments for virtual exhibitions with major institutional partners, built mainly in SideFX Houdini with a procedural, node-based approach: parametric systems for massing, facade articulation, and repeating structural elements, so models could be revised non-destructively and optimized for real-time rendering. The same approach carried into a virtual production with the filmmaker David Kelley.
Exhibition & Spatial Design — SPARC
- Role
- Creative Technology Lead
- Year
- 2022–present
- Venues
- Jeffrey Deitch Gallery, LACMA, Lancaster Museum of Art and History, Laband Art Gallery, Durón Gallery
- Tools
- SketchUp, Illustrator, InDesign, large-format and vinyl production
Environmental graphics, vinyl installations, didactic wall text, and caption systems for exhibitions at Jeffrey Deitch Gallery, LACMA, Lancaster Museum of Art and History, Laband Art Gallery, and Durón Gallery. Translated dense historical subject matter into legible communication adapted to each venue’s architecture, audience, and scale. Built 3D layouts in SketchUp to resolve artwork placement, sightlines, visitor flow, and lighting, and presented them to curatorial and executive stakeholders for approval before build-out.
Digital Ecosystem Redesign — SPARC
- Role
- Creative Technology Lead
- Year
- 2022–present
- Partners
- Social and Public Art Resource Center, Digital Mural Lab
- Tools
- Figma, HTML/CSS/JavaScript, WordPress, PHP
Owned the end-to-end redesign and rebrand of a six-site digital ecosystem: the main SPARC site, the Great Wall Institute and MuralMemoirs subdomains, SPARC Shop, the MuralShield store, and Artistic Director Judy Baca’s site. The work covered information architecture, wireframes, responsive UI, and a shared component, template, and brand-guideline library that keeps patterns consistent across every property.
A decade of legacy archive content was restructured so visitors can move between the main site and its subdomains without losing their place, while preserving the organization’s historical identity. Designs were carried through to implementation in HTML/CSS/JavaScript and WordPress, with CMS migrations, staging deployments, and hosting managed across all six properties.
Production Pipeline & Tools — SPARC
- Role
- Creative Technology Lead
- Year
- 2022–present
- Tools
- Rust, Figma, Photoshop, After Effects, Premiere Pro
Established the studio’s design pipelines and file structures: Figma for collaborative production, and Photoshop workflows for concurrent editing of large-scale mural files. Built command-line tools in Rust to automate processing and validation of multi-gigapixel mural image files, including batch resizing, tiling, and stitching. Photographed murals and artworks as color-accurate, multi-shot captures, stitched and retouched for archival records and fine-art reproduction, and created motion graphics for web, social, and in-exhibition display.
Booth Design for International Fairs — Richard Koh Fine Art
- Role
- Creative Executive, Visual Identity & Exhibition Design
- Year
- 2016–2019
- Fairs
- Art Basel Hong Kong, VOLTA New York, Taipei Dangdai, Art Central Hong Kong, Art Stage Singapore, India Art Fair, Asia Now Paris, Bazaar Art Jakarta, Art021 Shanghai
Booth layouts, sightlines, artwork placement, and spatial flow for 8+ international art fairs a year across 6 countries. Presented design proposals to the gallery principals, then supervised installation crews on site within tight load-in windows, venue restrictions, and fixed budgets. Each fair posed the same challenge: making the gallery’s presence distinct on a dense floor of neighboring exhibitors.
Throughput — island gallery, New York, 2026
- Role
- Sole artist; independently curated, designed, fabricated, and installed
- Year
- 2026
- Tools
- Rust on Raspberry Pi Pico, Autodesk Fusion 360, 3D printing, resin casting, CNC, SideFX Houdini
Four bodies of work on the relationship between bodies, materials, and technological systems. The exhibition sets machine learning architectures alongside organic materials, interactive elements, and spatial design.
Specter in the Gate — Grand Central Art Center, Santa Ana, CA, 2024
- Role
- Sole artist; independently curated, designed, fabricated, and installed
- Year
- 2024
- Support
- Andy Warhol Foundation
- Tools
- SideFX Houdini, Unreal Engine 5, MadMapper, SketchUp
Site-specific exhibition situated close to the historical location of Santa Ana’s former Chinatown, extending the visitor experience beyond the gallery walls into the surrounding urban context. The spatial design guides visitors from a sculptural environment through a partition into an immersive projection space and a video screening area, creating several distinct experiential zones within a single gallery. Developed across a year-long residency, supported in part by the Andy Warhol Foundation. Featured in the Los Angeles Times and Frieze.
Graphic & Editorial Design — Richard Koh Fine Art
- Role
- Creative Executive, Visual Identity & Exhibition Design
- Year
- 2016–2019
- Partners
- artists, writers, curators, Skira Editore
- Tools
- InDesign, Illustrator, Photoshop
Maintained and evolved the gallery’s visual identity as a design system across 20+ exhibitions in Malaysia, Singapore, and Thailand, and across owned and third-party platforms (website, Artsy, Ocula, social, print). Each exhibition began as a campaign identity developed with the artist, then extended into print collateral, advertising, and social. Alongside that ran the editorial work: monographs co-published with Skira Editore, exhibition catalogues, and a year-in-review almanac that doubled as the gallery’s institutional archive.
Exhibition posters for the gallery’s program, 2016–2019. Each was developed with the exhibiting artist, translating the exhibition’s concept into a campaign identity that extended across print collateral, digital advertising, and social media.
Haffendi Anuar, Migratory Objects.
Kedsuda Loogthong, Mother. Bangkok program.
Eiffel Chong, I Dim The Sun So That Dusk Arrives Earlier.
Anton Mallari, Kasalanan (Sins).
Hasanul Isyraf Idris, HOL Chapter 2.3.
Joshua Kane Gomes, These Things We Do.
Nopchai Ungkavatanapong, Recent Works.
Auction Events & Online Bidding — Henry Butcher Art Auctioneers
- Role
- Creative Executive, Branding & Event Design
- Year
- 2014–2016
- Scope
- live auctions, pre-auction previews, online bidding
End-to-end auction events at hotel ballroom and gallery scale, from pre-auction exhibition layout through stage design and the live auction environment, under one brand standard from catalogue to stage. Also implemented the company’s online auction system: live bidding integrated into the website and run on site during sales, with a live lot display converting bids in real time across five currencies for regional bidders.